
For more insight watch the video below, found at http://reversegraffitiproject.com/

The ‘pedestrian pocket’ theory is used in my proposed town design. The town will be developed along a linear pattern in line with a new light rail. ‘Pockets’ of development will exist along the light rail line. Each pocket will be of mixed use, however some will have more of a focus than others (eg.shopping centre, cultural centre etc).
An interesting example of row housing I found is located in Hatfield, London:
‘The Ryde’ is a fairly upper-class residential development in London. There are a total of 28 house units all on one level. It is an attractive neighbourhood, hence the development of aesthetically pleasing modern look buildings. They are 1 -4 bedroom houses thus providing for resident diversity.
There are several communal park/garden spaces and play areas such as tennis courts within the complex. These communal facilities would enhance rather than hinder residents getting to know each other. An unfortunate disadvantage is that directly to the west of the complex is a railroad running parallel nearby the length of the complex. This makes an otherwise short journey to several facilities more difficult as pedestrian movement is limited.
Housing typologies have great influence over the 'feel' and demographic of a neighbourhood, so should be shown great consideration when being considered.

Pedro's explanation:'One month (October 2009) of traffic information (1534 vehicles) is condensed in a 24h day. The arteries are colored in a way capable to represent average traffic speeds (the greenish and cooler represents high traffic velocity, and the reddish and hotter, corresponds to sluggish traffic). There is a visual emphasis on areas where the traffic is predominantly slow'.

'Since you know exactly how long you have to wait you can sit back and clear your head for a while. No need to keep your foot on the gas. Relax.'

I can see this design being widely implemented, apparently similar concepts have been used in some countries.
• Good urban design can offer significant benefits to the community; conversely, poor design can have significant adverse effects on the urban environment, society and economy.
• While good urban design sometimes costs more upfront, this is not necessarily the case; moreover, long-term costs can be avoided.
• Communities value the better quality of life that good urban design can deliver.
• Urban design can affect people’s ability and willingness to undertake physical exercise: good design can offer health benefits.
• Urban design can help make towns and cities safer and more secure.
• Urban design elements are interconnected: urban design is most effective when a number of elements come together (eg, mixed use, density and connectivity).
"What we need, then, is a smart transportation system equal to the needs of the 21st century, a system that reduces travel times and increases mobility, a system that reduces congestion and boosts productivity, a system that reduces destructive emissions and creates jobs.”
“Imagine whisking through towns at speeds over 100 miles an hour, walking only a few steps to public transportation, and ending up just blocks from your destination,” Mr. Obama said. “It is happening right now; it’s been happening for decades. The problem is, it’s been happening elsewhere, not here.”


